XR21 is an international collective of immersive artists who are exploring the possibilities of art and sound to ‘create’, ‘inform’ and 'perform'. Our aim is to explore and utilize the creative potential of VR, AR, MR and XR for exhibition, performance, education and business and our main objectives are to:
Create: conceive artistic work, production and performance
Connect: global networking
Learn: increase competences and professional development
Explore: research and collaboration
Our first symposium took place on September 25th in the Market Hall, Devonport in collaboration with Real ideas. The Symposium included speakers and practitioners who introduced virtual reality and immersive arts. It included workshops and a film exhibition.
XR creation Brooke Einbender / Gilbert Gabriel 2021
A vision of Utopia: Exploring virtual rooms using 360° VR and 3D scanning
XR21 is seeking to augment its research team and gain funding to create an immersive 360-headset experience that celebrates the progressive ideas of the ‘English Experiment’ that was created by The Elmhirsts in 1925 at Dartington Hall in Devon, UK. Inspired by the social idealism of the social reformer Rabindranath Tagore and still nursing the trauma of losing siblings and a husband during the period of the First World War and 1918 pandemic, the Elmhirsts decided to set up their own school for their children and provide philanthropic support for the local community.
Immersive Arts Symposium 25th September
History and Evolution of XR
The event featured an exhibition of immersive films and workshops which investigated the history and evolution of AR, VR, MR, XR that was led by Amy Edwards. Musaab Garhouti introduced participants to 3D scanning and the implementation of visuals for Immersive Domes. The overall feedback from attendees at the event was very good and we are steadily building a database of contributors and participants for the future .
Binaural sound, Surround Sound and Ambisonics
Gilbert Gabriel investigated the development of spatial sound. He presented how immersive audio in conjunction with immersive imagery can radicalise medicine, space travel and entertainment. He said: "Filmmakers, musicians, artists, dancers and XR creators will revolutionise how they design and tell stories via the plethora of tools that are now emerging."
The XR21 team will keep everyone involved on future events as we develop the Symposium concept for other regions, produce “The Art of Dreaming” as a multi-faceted Immersive