Composer and Sound Semiotician
Dr Gilbert Gabriel is a professional musician and academic. His work as a songwriter, film music composer, and producer has been featured around the world on TV, Films & Radio. His studies in music, film and sound include Dartington College of Arts, Goldsmith's University, Westminster University and Berklee Music College where he completed a Masters in Film and TV Orchestration. In 2012, Gilbert completed his doctoral thesis exploring the semiotic power of soundtracks with professor Theo Van Leeuwen.
Brooke Einbender, a.k.a. “Mindbender Art”, is a pioneer in the exploration of XR (extended reality) art & community-based VR (virtual reality) collaboration. She’s establishing new frontiers at the intersection of where art and technology meet in the context of its impact on human consciousness. She creates mind-bending experiences purposed to harness spiritual energy; transporting the viewer to different inter-spatial dimensions. Her work blends several disciplines into one - painting, Virtual Reality, Augmented Reality, projection-mapping, and video.
Kris Pilcher (U.S.A)
VR Dream Technician
Kris Pilcher is an award winning mixed-reality artist who brings dreams to life through installations and digital technology. He creates hyper narrative projects that destroy the boundaries of reality. His work is informed by the great digital divide. He is interested in merging forms of altered reality thanks to our rapidly advancing technology and how these new realities affect our cognition and interaction with the normality of physical existence.
I believe that mankind is on a precipice of technological evolution and I find it interesting to be able to experience and explore this transition. His work has been seen throughout the world and in Corporate Sectors.
Aidan Hoyle (Poland)
Aidan Hoyle is a Creative Strategist & Business Advisor. He works with creative artists and dynamic technology companies to help fulfill their vision to bring an app, audio-visual experience or event to the respective audience or market. He advises on branding, content and bringing products to market for composers that include Gilbert Gabriel and Steve Lambert.
Composer, Sound Artist
Jamie Farrington is a composer and sound artist based in London, UK. As a composer, he writes contemporary experimental electronic music for film, game, dance and installations, whilst his work as a sound artist often revolves around the manipulation and destruction of recorded audio in various media formats. Jamie studied BMus Electronic Music at the Guildhall School of Music & Drama.
Dana Jacobson (U.S.A)
Ex-New York City Ballet
Dana is a dancer and certified fitness trainer currently based in Los Angeles. During her seven years in the corps de ballet of the New York City Ballet (2009-2016), Dana danced in over 100 choreographies by George Balanchine, Jerome Robbins, Peter Martins, Christopher Wheeldon, Alexei Ratmansky, and Benjamin Millepied, to original music from the likes of Paul McCartney to Igor Stravinsky. Dana has a BA in Dance from Columbia University and a Personal Trainer certification through the National Strength and Conditioning Association.
Jérémy Oury (France)
Immersive and XR Artist
Jeremy Oury combines audio and visual skills to make singular digital forms presented as fulldome, architectural mapping or in the theater. He focuses his artwork on exploring illusions from geometric distortions, on the synesthesia between sound and video, and on immersive forms that place the viewer at the center of a minimalist virtual universe disrupting his perception of space. His artwork was awarded in international video mapping festivals and fulldome festivals and his work has also been shown in many digital festivals. He also works with theaters companies and digital art installations with the artist Apach and the ARCAAN collective. Full bio.
Wojtek Olchowski (Poland)
360 Film Director, Environmental activist
Wojtek Olchowski is the creator and producer of cinematic virtual reality (CVR) films that have been shown at international film festivals worldwide. His film “Sector” won the Best 360 Fim Award at the Sehsüchte Festival in 2021 in Berlin. He is the creative producer of over 100 short films. Wojtek is the coordinator of the CVR team in the Erasmus XR international research and education programme and runs the VR Science Club in Lodz Film School. Wojtek is currently studying for his PhD in CVR (cinematic virtual reality) directing at Łódż Film School. He is a social activist and long-time development aid volunteer.
Timmy Edens (USA)
Full Dome Consultant and VJ
Timmy Edens is an international dome VJ who uses domes as an immersive space to create installations for Nike, Adult Swim, Vortex Immersion, Center of Creative Consciousness, Dome Guys, New Mexico Arts, Audi, Microsoft and Super Bowl. Timmy enables visual artists to express their creativity in the realm of the immersive dome. He takes artistic expressions and upscales it for the Digital Dome. He believes collaboration and knowledge share with artists is key to the development of the dome medium. Not only has he deep expertese in dome projection and installation but is also a prolific 360 content creator.
Dominka Hoyle (Poland)
Interdisciplinary artist, VJ
Dominika gained a first in multimedia at Falmouth University and a Masters at Poznań University of Art in Poland. Her art methodology deploys absurdity, irony and black humour. She combines video, animation, live performance and installations in her work. She has collaborated with several musicians and DJ’s in the UK and Poland. Her influences include Peter Greenaway, Mark Leckey, Ed Atkins and Monty Python.
Musaab Garghouti (UK)
3D generalist, animator, video editor and motion graphics artist
Musaab has 20 years of industry experience creating 3D and video content for all media formats, across multiple platforms. Before moving to academia he worked on integrated campaigns for major clients such as PWC, AXA, Audi, Babcock and Unity. He enjoys teaching and researching the latest digital arts industry technologies. His recent interests include photogrammetry, motion capture, raytracing and their use in real-time immersive environments.